# # Parameters for this run # targetInputFile tiInputTargetsChunk71.fit targetOutputFile tiOutputFinalChunk71.fit tileOutputFile tileFullChunk71.par seed 81900 firstTile 1080 tileRun 71 # # Uniform tiling to start with # tilingBoundary tilingBoundaryChunk71.par oddOffset -1. ignoreCover 0 uniformTiling sort nTilesSphere 7682 # # OPDB Parameters # parameters tiParam.par parametersDir . inputFile tiInputOPDBChunk71.fit outputFile tiOutputOPDBChunk71.fit outputTCFile tileOPDBChunk71.par tileType survey inputDir . outputDir . # # Conditions to Satisfy # desCoverage 0.99 # Min fraction of targets to tile desCoverageResolved 0.0 # Min fraction of collisions to recover # # tileSearchFudge: # if >0 : Use a binary search to find smallest number of tiles which # satisfy conditions above; use this value to set initial search # range (1.05 or 1.1 is fine in this case) # if <0 : Use the absolute value to set the number of tiles to use by # hand (e.g. -44 means use exactly 44 tiles). # # For both of these cases, the number of tiles set is set *before* trimming. # That is, the edgeTrim and fractionTrim stuff is applied *after* the # binary search, or after 44 tiles are allocated. # tileSearchFudge 1.05 # # Other Parameters # maxTileIter 50 # how many iterations of cost minimization? moveLimit 0.002 # stop if max movement of any tile is < this (degrees) toSurveyCoords 1 # convert to survey coords edgeTrim 0. # after solution, trim tiles this close to edge (degrees) fractionTrim -0.5 # trim tiles with < this fraction of allocated fibers retainDecollided 1